![]() ![]() Lore of deeps damage is the same damage per second as life bloom is healing per second, so that should give you an idea that its a small amount of health that is being healed. ![]() After like 15 minutes the enemy army will die. So for example playing Cylostra, you can sit there switching between 2 spells (so that neither actually gets cast). There's probably an exact value this regens, but I've never counted it out so I'd say expect like 32 health regen from life bloom (and I think undeath lasts 2 more seconds, so multiply by 7/5ths).Īlso of note, this is almost useless as there is never a practical situation to do this, but it seems like these effects in general trigger when you start a spell. It regens about 4 hp per tick, and it seems like maybe 1.5 ticks per second or so. You can see the units regen health, and there should be a thing on their stat cards that show they're under the affect of the passive effects. ![]()
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